I've compiled a package of "improved" scenarios. In addition to the above-mentioned fixes, I've also done the following:
- All maps where the AI player(s) started with its base on low power were modified to remedy this.
There are quite a few maps with this problem, actually. Sometimes the AI has 7 windtraps where 4 would have sufficed, and sometimes it only has 2 whereas at least 6 are required to cover the power demands. This problems could nat have been fixed in the last mission for each House, for the obvious reason that the player would not have been able to build up their base properly because of the global structure limit.
- Added the House of Ix to AI players in mission 8 for all Houses.
I have no idea why the developers decided to remove the House of Ix from the AI opponents in mission 8, thus disabling production of House special tanks. Maybe the AI would indulge in 'thopter attacks? An indirect suggestion of this may be the fact that in a version of a Harkonnen mission 8, the Atreides player doesn't have a High-Tech Factory (it is replaced by a second Heavy Factory; in an Ordos mission 8 that uses the same "template", this is a Harkonnen player and it has a High-Tech Factory in the place of one of the Atreides Heavy Factories).
- Fixed a couple of incorrect entries in REGIONA.INI and REGIONH.INI that indicated a wrong side being conquered after a mission (e.g. "The Atreides did not stand a chance" while showing Ordos territories being captured).
[Edit] File updated in first post